![]() In the past, I experimented with Code Academy for the same length of time, and I’m looking for a different vehicle for introducing these concepts. (Context: This is part of a course on game programming and animation. I won’t really need the teacher’s guides (which sound awesome), any of the online monitoring features, or the ability to track student accounts in a way that controls passwords. I will only be using the product for about 10 days, and I’m working with adult learners between the ages of 19 and 24, so they all have their own e-mail addresses. Hi Maka – This does help clear things up! For my purposes, it sounds like the individual accounts make more sense. Subscribers will also not have ads.įor Classroom Student License purchases, one of our specialists works with each organization to customize a plan based on their use case and budget. The subscription version of the individual campaign is $10 per month per student, and grants access to additional hero types (rangers and wizards, once unlocked), plus all of the bonus levels, 3500 bonus gems each month, and the ability to create and join private clans (all members must also be subscribers). Ads may be added to the individual campaign version of the game at a later date. ![]() The individual campaign version of CodeCombat does not include the solutions, additional resources, or Teacher Dashboard, but does include the gems for use in purchasing items. So, for the Classroom version of CodeCombat, you are paying for the streamlined game, teacher’s guides (which include solutions and additional resources, such as curriculum, printable hints for students, in-class activities, and more), Classroom only levels, like those in the new Web and Game development courses, and the Teacher Dashboard for tracking student progress and managing student accounts (including password control for students with no email address). For example, some levels in the campaign are designed to be extra difficult challenge levels that we feel would be inappropriate for students in courses.ĬodeCombat’s Classroom product (which includes the courses) is designed to be more streamlined, with fewer potential distractions: for example, we hide experience point and gem rewards, as well as manage student inventory so that CodeCombat Classroom students never have to worry about forgetting to equip a sword with the cleave function or switching to a hammer so they can build something. If you were to subscribe your students to the game for a month, they would have access to all the levels in the individual campaign, but they still wouldn’t be tracked in the Teacher Dashboard, as the Teacher Dashboard only tracks levels in the courses and not all levels are included in the courses. In the individual campaign, there are indeed more than 145 free levels across the 5 worlds, but they won’t all be tracked in the Teacher Dashboard (except for the handful that are both in the courses and in the individual campaign) and students won’t be able to access them from their courses page. Your screenshot is from the individual campaign. The individual campaign is designed for individuals who are learning on their own or at their own pace. The Classroom product is designed to make it easier for schools to use CodeCombat in classrooms and schools (we’ve heard some coding camps have used it successfully as well). ![]() It looks like we’re mixing up the two CodeCombat products. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |